Ruin Weaver
Ruin Weaver
You are the last Weaver of a fallen city, pulling fate-threads from its rubble and its dead.
Every card you play weaves a colored thread onto the Loom — a band of ten slots that persists across your whole fight. Play a Pattern's sequence in order and it fires, tying those threads into a permanent Knot. Crimson, Crimson, Crimson deals ten damage. Bone, Bone raises a guard. Gilt, anything, Gilt gives energy back.
So your deck isn't the only thing you're building. It's the order.
The twist: your known Patterns compete with each other. A short Pattern fires the instant it matches — and steals the threads a longer one was waiting for. Learning a new Pattern can quietly ruin the one you were building toward, which makes forgetting one of the most powerful things you can do at a Loomshrine.
And the ruin knows it. Enemies don't just hit your health — they attack your weave. The Widow snips your newest thread. The Feltmaw devours your oldest. The Motley Dyer recolors one mid-sequence. The Knot-Golem eats the knots you've already earned, and grows stronger every time you tie a new one.
What's in it
- Two acts, thirty floors — branching maps of fights, campfires, merchants, Loomshrines, and stranger rooms
- Four bosses, including the Severed Matriarch, who takes at most 1 damage per hit until you tear her three Veils away — and only completing a Pattern tears one
- ~50 cards, 20 Patterns, 13 relics, 14 enemies, all hand-illustrated in cut-paper
- The Ruin meter — greed raises it, rest lowers it, and each of its four Seals makes the ruin crueler and more generous
- The Great Tapestry — every Pattern you ever complete is stitched into a permanent record that unlocks new cards, relics, and a second starting loadout
- The Pattern Codex — five secret Patterns no scroll will ever teach you. Weave one by accident and it reveals itself forever
- The Fraying — a five-level ascension ladder for after your first win
- Daily Weave — everyone gets the same map each day
- The Unraveling — a hard mode with no saves, half your health, and enemies that hit twice as hard. It has been beaten. Barely.
Details- A full run takes about 30–45 minutes
- English and Français — switchable any time in Options
- Mouse or keyboard (1–5 to play cards, E to end turn)
- Runs save automatically; quit whenever, continue later
| Updated | 13 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Author | me_text |
| Genre | Card Game |
| Tags | deckbuilder, Godot, Roguelike, Roguelite, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted, Sounds |
Install instructions
Installation
Browser (recommended) — Nothing to install. Press Run game above. Your progress saves in the browser; use the same browser to continue a run.
Windows
- Download and unzip
ruin-weaver-win.zip - Run
RuinWeaver.exe - Windows will show "Windows protected your PC" — this is because the game isn't code-signed (a certificate costs several hundred dollars a year). Click More info → Run anyway.
macOS (Intel and Apple Silicon)
- Download and unzip
ruin-weaver-mac.zip - Drag Ruin Weaver.app to your Applications folder
- Double-click it. macOS will refuse to open it, because the app isn't notarized by Apple.
- Open System Settings → Privacy & Security, scroll to the bottom, and click "Open Anyway" next to Ruin Weaver. Confirm once — it opens normally from then on.
If macOS instead claims the app "is damaged and can't be opened," that's the quarantine flag, not actual damage. Open Terminal and run:
xattr -cr "/Applications/Ruin Weaver.app"then launch it again.
Saves live in ~/Library/Application Support/Godot/app_userdata/Ruin Weaver/ (macOS) and %APPDATA%\Godot\app_userdata\Ruin Weaver\ (Windows). Deleting the game never deletes them — there's also a Delete all data button in Options.






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